
The original NES trilogy lacks a wall-jump mechanic, having instead a wall-clinging mechanic.Misa Nikko from Feathery Ears can jump from wall to wall to get to higher places.
She can also perform Mega Man X-style Wall Kicks in certain windy areas.
Eshe from Sundered has this ability, and she will jump further if the player presses in the direction that shes jumping. Louie the Rabbit from Bomberman Hero can do this. Shadow Complex has this as one of the first upgrades, along with grabbing ledges. Used by the protagonist in Henry Hatsworth in the Puzzling Adventure, perhaps justified by the "legendary pants" he gains the ability from?. With the appropriate skills, she can do successive leaps. In Ōkami, Amaterasu can gain purchase on any smooth wall to perform a wall-jump. Slow-mo is even slower during these moves, giving a higher rate of fire and more time to headshot more skulls. Total Overdose: A Gunslinger's Tale in Mexico: Most of Ram's best-scoring gun kills come from springing off a wall, either by jumping into it and flipping back, or walking sideways up it and wheeling in air. However, you can only wall jump or wall run once unless the walls are very close together (even then, the second jump really doesn't give you much extra height at all, and there's not much point).
Mirror's Edge has the wall jump and the wall run as staples of Faith's movement abilities.In Castlevania: Circle of the Moon, this is one of the after-Boss power-ups you get, each one being some kind of physical ability (mostly), that helps you advance.However, he doesn't gain height with wall jumps wall jumping simply increases his horizontal speed when he falls off the wall. In La-Mulana, after collecting a certain item, Lemeza can cling onto walls and kick off of them to reach platforms below him that he normally cannot reach.In Giana Sisters: Twisted Dreams, Giana can do this albeit only on certain walls.